Concepts for Vanishing Point, our game for the NYU Capstone class in Fall 2021. Merging functionality and visual design was an important aspect, especially with a 2D/3D platformer. Still in development.
Design documents for NYX, a role-playing game a partner and I created for our NYU design class in Spring 2022. We were tasked with creating two documents, a Pre-Production document and a Prototype document. Conceptualizing and communicating the mechanics proved an interesting challenge as the schedule-based world events were an important game loop for us to express clearly.
Concept documents for an unnamed mystery dinner experience a partner and I created for our NYU design class in Spring 2022. We were tasked with creating two documents, a Project Proposal document and a Concept document for clients connected to an upscale restaurant, who were represented by other students within the class. Recreating and maintaining the client/designer relationship during class was crucial in making sure these documents were effective and suitable for the client's requirements.
Concepts for a magical realism game in Fall 2021. While we didn't continue development beyond the prototype stage, I was very passionate about the bosses and enemies, which were based off of South American mythologies. My favorite is the boss monster concept, the Boitatá, a snake in Brazilian folklore that had bull features like horns and protected the Amazon with fire.
A semester-long game called Dead Hardware II created in Spring 2021. I became part of a large team, and created concepts and lots of fun assets for the game.
This was some of the work I did for a semester-long project in Fall 2020 . This a concept for a cryptic walking simulator mystery based in Key West, Florida, and the final design document for it. Loved blocking out scenes, potential encounters, and creating NPCs for the game.
Miscellaneous UI and concept design in Spring 2020.